What is your "real" alignment?

Ever wonder where you (or another character) might fit into D&D's traditional alignment wheel? This test takes its inspiration from this essay at EasyDamus.com (http://easydamus.com/alignmentreal.html) among other sources to create a new test modeled after the theoretical underpinnings of each alignment (except True Neutral) and to define them in their own terms.

Answer each question carefully and take your time if you need to.

Arthur Niven
Created by Arthur Niven(User Generated Content*)User Generated Content is not posted by anyone affiliated with, or on behalf of, Playbuzz.com.
On Mar 8, 2018

We must look to the wisdom of past generations for moral guidance.

Your career must come before concerns of friendship or family.

People will never learn the value of hard work if we give everything to them.

There is no such thing as absolute right or wrong; all morality is relative.

Survival is our imperative; ethics are a luxury for times of peace and plenty.

If you saw a crime being committed you would intervene without hesitation.

It is dangerously naive to believe that love is all you need.

No one deserves to be betrayed by someone they trust.

Life moves too fast for you to stick with any one relationship for long.

You wouldn’t hesitate to kill in order to protect yourself or those you care about.

You can really only ever rely on yourself.

What your friends or your family think of your love life is completely irrelevant to you.

No one has the right to compel the actions of another person for any reason.

Some people don’t deserve to live.

Never back down from what you believe, even if it makes people uncomfortable.

No one has the right to take the life of another person, no matter their crime.

Love your enemies and pray for those who persecute you.

Social hierarchy is unnatural and exists only by force.

Everyone exploits the rules to get ahead, yourself included.

Promises and agreements are flexible, not absolute.

Compulsory service or payment of any kind is wrong.

The good of others must always come before your own welfare, no matter who they are.

Public morality depends on those in power promoting civic virtue and duty.

Lying is never justified.

If your homeland was invaded you would sign up to defend it without a second thought.

People are intrinsically good; only circumstance or ignorance drives them towards evil.

It doesn't make sense to risk your life for strangers.

People like yourself are better suited to rule than most.

Laws, not individuals, should determine how wealth is distributed in society.

If you committed a nonviolent crime, you would turn yourself in and confess to it.

Attempting to categorize art misses the entire point.

If someone told you that your behavior was impudent, you would try to change your ways.

If you were personally wronged you would seek revenge.

All speech should be protected from censorship, no matter how disagreeable its content.

You can never trust authority.

Wealth is best used to help yourself.

Success in life comes from hard work, education, and moral behavior.

If called upon for compulsory public service, you would comply without complaint.

No one is beneath redemption.

Every person has the intrinsic means to be self-sufficient.

A dangerous but exciting life is preferable to a safe but boring one.

The arc of the universe is long but it bends towards justice.

The Champion (Chivalry)

The Champion (Chivalry)

You’re the kind of person who believes that we’re all in this together, so we’d better work together. As a general rule you trust in authority figures and are more likely to call the police when you witness a crime than to intervene yourself, but you also believe that those in charge have to be held accountable for their actions and that there should be lawful methods for their removal. You believe ethics are rooted in tradition and are likely drawn either to organized religion or another form of ideological organization, where you find comfort in the company of others who believe as you do.

Some example virtues of this alignment are charity, faithfulness, honor, lawfulness, mercy, selflessness, and truth. Some example sins are avarice, cruelty, deceit, irresponsibility, lawlessness, selfishness, and shamelessness.

In traditional Dungeons & Dragons terms this alignment would be classified as Lawful Good.

The Saint (Mercy)

The Saint (Mercy)

You believe there is a spark of good in every person and it is your responsibility to cultivate it, not only in yourself but in others as well. There are no evil people in your view: only those who have done wrong and can be taught to do right. You are the person who yearns not to punish the wicked but to help those who are in need, who believes it is more heroic to care for the weak than to smite evil. You are respectful of traditions and authority, but do not feel bound by them for your code is simple: do good for whomever you can.

Some example virtues of this alignment are charity, compassion, honesty, humility, mercy, patience, and selflessness. Some example sins are avarice, deceit, cruelty, hatred, indolence, selfishness, and pride.

In traditional Dungeons & Dragons terms you would be classified as Neutral Good..

The Liberator (Equality)

The Liberator (Equality)

You believe that good can only exist when people are free to do what they please, so long as it harms none. You’re not a total individualist: you believe certain actions should be constrained if they do harm to others but you believe that’s a fairly narrow range and you will fight anyone you believe is using "law and order” to repress another. You believe all people were created equal and that whatever evils befall society most often derive from some people trying to constrain the rights and liberties of others. But as so long as no one does another person harm, you don’t believe it’s anyone’s business to get involved.

Some example virtues of this alignment are charity, compassion, conviction, diligence, flexibility, freedom, and mercy. Some example sins are avarice, cruelty, dogmatism, doubt, hatred, sloth, and tyranny.

In traditional Dungeons & Dragons terms you would be classified as Chaotic Good.

The Magistrate (Duty)

The Magistrate (Duty)

Stability, tradition, order: words are like these guide your view of the world. You believe in respectability and civilization and are skeptical of those who believe to have found novel moral principles or better ways to model society. It is very likely you are religious and if you are not you likely are drawn to an alternative source of structured ideology that explains the world in a way that makes sense to you. You believe that society is like a complex clockwork mechanism, which will cease to function if its pieces are out of place.

Some example virtues of this alignment are dignity, faithfulness, honor, impartiality, lawfulness, piety, and selflessness. Some example vices are iconoclasm, indecency, irresponsibility, lawlessness, selfishness, shamelessness, and particularity..

In traditional Dungeons & Dragons terms you would be classified as Lawful Neutral.

The Rebel (Liberty)

The Rebel (Liberty)

There is but one and only one absolute principle in life and it is this: “do what thou wilt.” You believe that the greatest good is freedom and that all other considerations are secondary and relative to the circumstances. You regard most self-proclaimed authority figures as hypocrites, quick to condemn and just as quick to sin in equal measure. Mostly, you believe people should be left to do what they want, believe what they want, and be what they want, whatever that ends up being. Just don’t let them tread on you.

Some example virtues of this alignment are conviction, diligence, flexibility, freedom, self-fulfillment, self-reliance, and temerity. Some example vices are dependency, dogmatism, doubt, self-denial, sloth, timidness, and tyranny.

In traditional Dungeons & Dragons terms you would be classified as Chaotic Neutral.

The Prince (Security)

The Prince (Security)

You do not believe as the idealists do that humanity is intrinsically good, but you do believe it can be made to be good. You believe that society depends on the rule of strong and capable leaders, who will not flinch from what is necessary to protect people from their own self-destructive impulses or the ravages of the willfully criminal. For every crime there must be a punishment, for every sin a retribution. You may draw upon religion for these rules, but for you the ends are more important than the means: any civilizing instrument will serve be it religion or a rigid and unyielding code of laws.

Some example virtues of this alignment are faithfulness, honor, lawfulness, piety, realism, strength, and temerity. Some example vices are iconoclasm, irresponsibility, lawlessness, naivete, shamelessness, timidness, and weakness,.

In traditional Dungeons & Dragons terms you would be classified as Lawful Evil.

The Cynic (Ambition)

The Cynic (Ambition)

You believe that it’s a hard world, full of people only interested in helping themselves and that it is foolish to depend on anyone else for your welfare. Ultimately, everyone’s well-being is up to themselves and themselves alone, including you. You realize that the best good must necessarily be that which serves you and those you care for. Whatever ends are necessary to secure your own position therefore are justifiable.

Some example virtues of this alignment are pleasure, power, realism, self-reliance, strength, success, and temerity. Some example vices are dependency, failure, meagerness, naivete, pain, timidness, and weakness.

In traditional Dungeons & Dragons terms you would be classified as Neutral Evil.

The Sybarite (Revelry)

The Sybarite (Revelry)

You believe that there is no real distinction between good or evil; whatever morality people claim to ascribe to is just a reflection of their own needs and desires. You have no such delusions: you know others believe you are an “immoral” person and you don’t care. The only thing that matters to you is that you enjoy yourself. And you think most people would really be happier too if they stopped being so stuck up and learned to enjoy a little “misbehavior.” But that’s not your problem.

Some example virtues of this alignment are conviction, flexibility, pleasure, power, self-fulfillment, self-reliance, and strength. Some example vices are dependency, dogmatism, meagerness, pain, self-denial, sloth, and weakness.

In traditional Dungeons & Dragons terms you would be classified as Chaotic Evil.

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