Which ALO fairy race do you belong in?
Which ALO fairy race do you belong in?
Are you an imp? Maybe a spriggan. Lets find out!
Are you an imp? Maybe a spriggan. Lets find out!
Would you consider yourself strong?
Are you a girl or a boy?
Do you like to build things?
Are you a kind/friendly person?
Do you cosplay?
Which element are you?
Which weapon of choice?
Which side? Good or evil?
Imp
Imp
Imps originate from the Alpines Zone of the South East region. Bordered by the desert territory of the Salamanders to the west and the Crescent Bay area of the Undines to the north, the Imp territory is a mountainous region, riddled with caves where the Imps reside.
Imps are typically associated with the color purple and are known to have a hint of purple in their milky white skin. Similar to the other races, the Imps are known to sprout wings that make them capable of flight. These wings take the form similar to that of a bat's, a characteristic unique to the Imps.[1]
Imps, like the Sylphs, Undines, Cait Siths and Spriggans, are one of the five lightweight races, giving them the ability to use the Wall Run skill.[2]
Use Dark magic
Cait Sith
Cait Sith
The Cait Sith originate from the West and own Butterfly Valley, one of the three large pathways to the World Tree. The Cait Sith's castle-like capital of Freelia is bordered by the Pooka territory on the north and the Sylph territory on the south.
A Cait Sith's reaction after having their tail pulled.
The main difference between a Cait Sith and the other races is that the Cait Sith are blessed with cat-like ears and tails that, despite not being an appendage native to humans, send feeling to the brain by an unknown mechanism. These appendages are extremely sensitive and cause the Cait Sith to experience strong discomfort when the tail is grabbed roughly.[1]
Another characteristic unique to the Cait Sith is their capability to tame monsters and use them in battle. They are also known to be one of the five lightweight races and are capable of using the Wall Run skill.[2]
The Cait Sith are also known to be on good terms with the Sylphs, having provided tamed monsters to the Sylph capital. At one point, they made a treaty and joined forces to attack the World Tree. Though only one race could attain the promised unlimited flight of the Alfs, the two races promised to assist the other race in the next Grand Quest.[3]
Use Pet taming magic
Gnome
Gnome
Gnomes originated from the Frost area in the north. Their capital is riddled with caves and is situated between the Leprechaun and Pooka territories.
Gnomes are typically associated with the color brown and are known to be the largest race. They are known for their ability in mining and their affinity with the Earth element.
Uses Earth magic
Leprechaun
Leprechaun
Leprechauns originate from the Reclamation Area in the north. They are known to be the blacksmith race and live inside a factory-like structure that is bordered by the Gnome territory to the west and the Spriggan territory to the south-east.
One defining characteristic that separates the Leprechauns from the other races is their wings. Unlike the other races that have insect-like wings, Leprechauns are blessed with a pair of mechanical wings.
Use Blacksmith magic
Undine
Undine
The Undines originate from the Crescent Gulf in the Wetland Areas of the east and claim the Rainbow Valley, one of the three large pathways to the World Tree. The Undine Capital, a castle-like structure, is bordered by the Spriggan territory to the north and the Imp territory to the south.
The Undines are typically associated with the color blue. Similar to the other races, the Undines are capable of flight and are also one of the five lightweight races, allowing the Undines to use the Wall Run skill.[1]
Use Water magic
Salamander
Salamander
Salamanders originate from Gadan, located in the Desert Area in the south. Their territory is bordered by the Sylph territory to the west and the Imp territory to the east. The Salamanders claim Dragon Valley, one of the three pathways to the World Tree.
Due to their adjacent territories and the competition to gather scarce resources, the Salamanders and the Sylphs have a fierce rivalry to the point that the two races are currently at war.[1] This rivalry further intensified when the Salamanders killed the first Sylph Lord, causing the Sylphs to lose a large amount of money.[2]
At one point, the Salamanders were considered to be the strongest race. However, due to the alliance between the Sylphs and the Cait Siths, the balance of power returned to normal.[2]
Use Fire magic
Spriggan
Spriggan
The Spriggans are a race that originate from the Ancient ruins area of the east. Their territory is bordered by the Leprechauns to the north-west and the Undines to the south. The capital of the Spriggan territory resembles a temple or ziggurat.
The Spriggans are known to have a darker skin tone compared to the other races and are typically associated with the color black. Similar to the other races, they are capable of flight and are known to be masters of Illusion and Treasure Hunting Magic. Due to this, many believe that the Spriggans are not a race fit to be used in combat thus, making them the most unpopular race in ALfheim Online.[1]
The Spriggans are one of the five lightweight races, giving them the ability to use the Wall Run skill.[2]
Use Illusion magic
Sylph
Sylph
Sylphs originate from Swilvane, a city located in the south west and situated near the «Ancient Forest». It is bordered by the Salamander territory on the east and the Cait Sith territory on the north.
Due to their adjacent territories and the competition to gather scarce resources, the Sylphs and the Salamanders have a fierce rivalry to the point that the two races are currently at war.[1] This rivalry further intensified when the first Sylph Lord was killed by the Salamanders, causing the Sylphs to lose a large amount of money.[2]
On the other hand, the Sylph are on good terms with the Cait Siths who always provided tamed monsters to the Sylph capital. At one point, they made a treaty and joined forces to attack the World Tree. Though only one race could attain the promised unlimited flight of the Alfs, the two races promised to assist the other race in the next Grand Quest.[2]
The Sylphs are typically associated with the color green and, similar to the other races, are capable of flight. The Sylphs, along with the Cait Siths, Imps, Spriggans, and Undines, are also one of the five lightweight races that are capable of using the «Wall Run» skill.[3]
Use Wind magic