Primal Focus: Who is your Dread Lord?

The Dread Gods are eldritch war deities from a lost antediluvian age that continue to speak to monstrous priests in the current era. Driven from the Celestial Realms after the Sundering War and weakened by the worship of younger gods, they constantly call for sacrifices to keep up their strength and power. In return for the relentless blood tithe, their followers are granted hideous boons. Although they have no missionaries in any conventional sense, they occasionally compel individuals to further their dar

Yaga Malark
Created by Yaga Malark(User Generated Content*)User Generated Content is not posted by anyone affiliated with, or on behalf of, Playbuzz.com.
On Feb 21, 2016

The battle type "Good Vs. Evil" is called. Which side do you find yourself on?

Nightlife:
The fires are lit and the drinks have been poured. Where do you find yourself in the night?

Fighters to the field! Where do you find yourself in the line?

Think of your favourite set of garb. Which of these descriptors best suits it?

Volunteerism:

What volunteer role are you most likely to fill at an event?

The car is packed and your crew is on the road. What is your preferred manner to pass the time?

Although we all try to remain balanced, there's an element of fighting that we naturally focus on. What is your fighting philosophy? In a fight between two 'equal' opponents, who wins?

Tradition:

How do you feel about the title traditions, such as Knights or Warmasters? How do you feel they affect the Bel community?

Choose the Belegarth craft you feel most proficient in

How do you practice for fighting?

Apep

Apep

Apep rules over the dark side of the mind, a being of hate, fear, and anger. He is the vengeful spirit of cruelty, the irrational rage of a blood-feud, and the cold stab of terror in the night. His is the mechanical mind of the calculating serial killer, clouded by senselessness and tranquil in madness. He seeks the destruction of civilization and the obliteration of tame society. He kills because he can.

The Temple of the Toxic Lord exists in the stillness of the corpses of the dead, the eerie chill of silence after a great battle. The cultists of Apep are prone to imbibing heavily before and after a day of fighting, using the torpor granted to fuel their murderous calm. They are granted a singular focus in combat and an unfeeling disposition, often sustaining massive wounds without noticing. His dogma appeals to Gnoll priests, whose ill-tempered dispositions are already well suited to his purpose.

Path:

Order of the Willow, Order of the Holly, Order of the Hazel, Butcher Merit, Berserk Merit, Trial of Fire, Trial of Earth

Style of Choice: Double Blues

Fenris

Fenris

Fenris rules the baser instincts and the cunning genius, the hunger behind the teeth and the brilliance of extermination. It is the determination of the hardened hunter, void of doubt. Its methodical path is one of the perfection of adaptability, quietly vicious in its rabid pursuit of any weakness. It kills to serve its own desires.

The Temple of the Black Beast dwells in the tension before a strike and the preparation for conflict. The cultists of the Great Black train rigorously amongst their own, using whatever means available to strengthen themselves and chase excellence. Thusly, these cultists are especially active in The Great Hunt. They are granted the advantage of ability and a nearly psychic foresight, feeling very much at home in the haze of battle. Its dogma appeals to Trolls, and their bodies are covered in the scars from diligent practice of the warrior’s art.

Path:

Order of the Elm, Order of the Hawthorne, Order of the Ivy, Breaker Merit, Fiend Merit, Trial of Water, Trial of Metal

Style of Choice: Red

Kali

Kali

Kali rules the subtlety of the shadows and the shine of a keen blade pressing against unsuspecting flesh. She is the grin that haunts the night, snuffing the mortal coil of the unwary or unlucky. Her field of expertise is in the killing blow, the release of life from its shabby cell. She observes the release of life with ecstasy and beholds the sight of gore as an intoxicant. She kills for the sheer pleasure.

The Temple of the Wretched is carried on the death rattle of the dying and rush of excitement in psychotic frenzy. Cultists of Kali take the profession of the assassin as an act of worship, delighted by the excuse to indulge in their foul addiction. They use the blood of their victims to make prophecy and take it in a tincture to fend off exhaustion, staying up for days. Her doctrine draws shapeshifters, goblins,and those who humour their obscene appetites in obscurity.

Path:

The Clergy, Order of the Ash, Order of the Vine, Order of the Alder, Sniper Merit, Sneak Merit, Trial of Air

Style of Choice: Archery

Ares

Ares

Ares rules the splendour of supremacy and the will to dominance. He is the prideful boasting of the champion and the provocation in a leering taunt. His is the force of bravado carried by talent. Often wrongly interpreted as a god of a lesser race, he is the only Dread God to continue being worshipped in common society, his allure is so strong. He kills to prove his absolute authority and exhibit his skill.

The Temple of the Crimson King lies in the ballads of the victors and in the grand plans of conquest by mighty generals. The cultists of Ares array themselves for every available battle, for songs are not sung of warriors who slept in. They are especially blessed on the field with an abundance of glory, either in triumph or in death. All monstrous and lesser races crave his favour, though few are worthy.

Path:

Order of the Oak, Order of the Birch, Order of the Rowan, Order of the Reed, Order of the Elder, Brute Merit, Trial of Branch

Style of Choice: Spear or Sword and Shield

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Created by Tal Garner
On Nov 18, 2021